Anthropological Industrial Designer
Strategic, Innovative, & Futuristic Problem-Solver
Humanity-Centered & Versatile Fabricator
Projects:
Product Design
With this project, I hoped to design a medical device that might exist in the future I want, that fulfills the following requirements:
- the possibility for continuous (long-term?) data collection
- access by the user (and the user alone) to said data
- a location on the body that allows for maximum sensor and data types and quality
- a cyborg/transhuman element - invasive, breaks the skin, becomes part of the body
- that seems an organic extension to today's technology
I hope to speculate upon and explore the possibilities in form & function of wearable medical devices in the world I imagined in previous projects.
What would it be like if we used bioluminescent plants, a biotechnology currently in development, to light an interior space? This project explored bringing design fiction to life; the objective was part immersive wonder, and part thought experiment to motivate people to think about the future they want to create and inhabit.
I often pause to take in the objects that surround me, and one of the first features that catches my attention is their materiality. In the current social climate, that thought is often accompanied by wondering how “sustainable” the object actually is; whether the material is of natural origin, how far the material had to travel in its and the object’s production, how much water was spent in its production, whether the material will biodegrade or be easily recycled into reuse… The inquiries, doubts, and complexities are endless.
This project was borne of my desire to understand the role played by materiality in the system of creation of technical artifacts; in other words, materiality’s role in making a technical artifact through its process of creation.

Most would agree that bespoke design far out performs mass production on all fronts, but especially in terms of user experience of a product (in terms of quality). Most things are mass-produced - which is good for the sake of supporting and encouraging technological development, population growth, and so on.
However, not all objects are maximized for individual use; wallets and other such objects are personal and, by nature, require bespoke design and fabrication. I'm in search of a possibility for bespoke design within mass production, ideally, a process that is in line with ethics and sustainability.
Life is a series of discoveries of how the perception of our greater environment
changes as our cognition matures. As individuals, these discoveries are often explorations of our complex, intersectional realities, which in turn are highly influenced by our physical and conceptual environment, including our heritage, local biome and culture, language, and current cognitive maturity. Sometimes
these explorations seem more like problems or challenges.
Humans create artifacts (both tangible and intangible) as a byproduct of these explorations and embodiment of the discoveries thereon. Is it possible to analyze these artifacts and reverse the process of discovery, in order to glean an understanding of its creator and their original exploration?